Game Theory

  1. Free mints are the first aspect of game theory incorporated in the protocol. The free mints model allows 100,000 common glasses to be minted free of cost. These glasses will have a viewing time constraint like all other glasses but will not be able to level up beyond level 5. These glasses are solely made for network adoption and are essentially free rewards for the user. The glasses would need to be recharged like all other glasses and they will be minted out in different phases.

  2. Since recharge cost is a percentage of the payout, it is specifically designed to decrease as the levels increase across different glass types. This is done to ensure that the net profit margin always increases for the user as he watches more content and the glass levels up.

  3. As levels increase, the number of watch time required to level up increases which consequently increases the number of recharges executed by the user. This ensures that the amount of SPAY being burned increases as users level up and watch more content.

  4. Gems are incorporated in the system to provide additional rewards to the user. To keep the SPAY emissions in control and sustain its value, gems are not a direct function of the payout equation.

  5. The watch time required to level up differs across glass types such that a superscript glass has to watch more content than a common and rare glass in order to level up. However with more watch time comes more reward, if a superscript watches more content, its reward will be higher than the other two glass types. This is done to ensure two things:

a) Emissions are kept in check all the time.

b) Net margins keep increasing across glass types and through levels.

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